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Core Computing Programme
Computer foundations, logic, coding habits, and problem-solving.
A connected curriculum: computer concepts, digital skills, creative project development, showcase preparation, portfolio records, and future technology learning.
A clear architecture connects weekly lessons, project work, showcase proof, and future growth.
Lumos System
The system helps Lumos teach students directly and customise programmes for education partners.
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Computer foundations, logic, coding habits, and problem-solving.
02
Digital tools students apply in school, projects, and daily learning.
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A guided environment for turning ideas into original student projects.
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A rhythm for planning, building, improving, presenting, and reflecting.
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Project evidence, skills applied, feedback, and next steps.
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Project upgrades, AI tools, data, web, apps, and automation.
This model keeps lessons practical while building strong computing foundations.
Students learn how computers think, process information, and solve problems.
Students practise digital skills they apply in school, projects, and daily life.
Students build, test, improve, and present their own project.
Each quarter moves from learning to visible student work, feedback, and next-step growth.
Learn a core concept
Practise digital skills
Plan a student project
Build through Project Studio
Test, debug, and improve
Document with screenshots and reflection
Prepare a presentation or demo
Present to parents, peers, or teachers
Receive teacher feedback
Record next-step recommendation
Portfolio records make learning visible through project evidence, reflection, teacher feedback, and recommended next steps.
Student Portfolio
Portfolio records help parents see what students built, which skills they practised, and what the next learning step should be.
Profile
Young Creator
Screenshot
Reflection
I learned how to turn survey answers into a chart and explain what the class thinks.
The goal isn't just to enter competitions — it's to improve idea quality, communication, and confidence.
Upgrade idea quality, user experience, and clarity.
Practise explaining the idea, process, and result.
Prepare stronger submissions for suitable challenges.
Help students communicate their project in a short demo.
Support documentation, reflection, and project packaging.
Prepare approved work for wider sharing when suitable.
Age-appropriate projects that introduce students to advanced technology in a guided, educational way.
Text-based coding foundations for stronger learners.
Guided, age-appropriate use of AI for learning and creation.
Collect, organise, visualise, and explain simple data.
Create simple visual dashboards for real questions.
Build pages, portfolios, and small project websites.
Prototype useful tools, apps, and automation ideas.